Pokémon · Stage2
Dusknoir
- Psychic
- Set
- Diamond & Pearl
- Number
- 2 / 130
- Rarity
- Rare Holo
- HP
- 120
- Evolves from
- Dusclops
- Retreat
- 3
- Pokédex
- #477
- Illustrator
- Takabon
Market price
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Abilities
Poke-POWER·Dark Palm
Once during your turn (before your attack), if your opponent has 4 or more Benched Pokémon, you may choose 1 of them and shuffle that Pokémon and all cards attached to it into his or her deck. This power can't be used if Dusknoir is affected by a Special Condition.
Attacks
PsychicPsychicColorless
Hard Feelings
Put 5 damage counters on the Defending Pokémon. Then, count the number of Prize cards your opponent has taken and put that many damage counters on the Defending Pokémon.
Matchups
- Weakness
- Darkness +30
- Resistance
- Colorless -20
The antenna on its head captures radio waves from the world of spirits that command it to take people there.